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  1. #1
    FILEKA
    Guest Avatar de FILEKA

    [Source] WallHack




    [HIDE]Esta é uma source antiga de um wallhack para PB, mas é através dela que uso para atualizar qualquer novo wallhack, vou disponibilizar para quem quizer contribuir para a área.

    PS: NEM ME PERGUNTE PARA QUE SERVE ESSAS FUNÇÕES, PKE É SÓ COPIAR E COLAR E NAO TER ERRO NENHUM, OU SEJA SÓ FAÇA QUEM ENTENDE KKK

    Código:
    #include "stdafx.h"
     
     
    #include "stdafx.h"
    #include <windows.h>
     
    #include <d3d8.h>
    #pragma comment(lib, "d3d8.lib")
     
    typedef HRESULT (WINAPI* CreateDevice_Prototype)        (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
    typedef HRESULT (WINAPI* Reset_Prototype)               (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
    typedef HRESULT (WINAPI* EndScene_Prototype)            (LPDIRECT3DDEVICE8);
    typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);
     
    CreateDevice_Prototype         CreateDevice_Pointer         = NULL;
    Reset_Prototype                Reset_Pointer                = NULL;
    EndScene_Prototype             EndScene_Pointer             = NULL;
    DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;
     
    HRESULT WINAPI Direct3DCreate8_VMTable    (VOID);
    HRESULT WINAPI CreateDevice_Detour        (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
    HRESULT WINAPI Reset_Detour               (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
    HRESULT WINAPI EndScene_Detour            (LPDIRECT3DDEVICE8);
    HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);
     
    PDWORD Direct3D_VMTable = NULL; 
     
    BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
    {
      if(dwReason == DLL_PROCESS_ATTACH)
      {
        DisableThreadLibraryCalls(hinstModule);
     
        if(Direct3DCreate8_VMTable() == D3D_OK)
        return TRUE;
      }
     
      return Sucess;
    }
     
    HRESULT WINAPI Direct3DCreate8_VMTable(VOID)
    {
      LPDIRECT3D8 Direct3D_Object = Direct3DCreate8(D3D_SDK_VERSION);
     
      if(Direct3D_Object == NULL)
      return D3DERR_INVALIDCALL;
      
      Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
      Direct3D_Object->Release();
     
      DWORD dwProtect;
     
      if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
      {
        *(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[15];
        *(PDWORD)&Direct3D_VMTable[15] = (DWORD)CreateDevice_Detour;
     
        if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
        return D3DERR_INVALIDCALL;
      }
      else
      return D3DERR_INVALIDCALL;
     
      return D3D_OK;
    }
     
    HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D8 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow, 
                        DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters, 
                        LPDIRECT3DDEVICE8* Returned_Device_Interface)
    {
      HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags, 
                                                  PresentationParameters, Returned_Device_Interface);
     
      DWORD dwProtect;
     
      if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
      {
        *(PDWORD)&Direct3D_VMTable[15] = *(PDWORD)&CreateDevice_Pointer;
        CreateDevice_Pointer           = NULL;
     
        if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
        return D3DERR_INVALIDCALL;
      }
      else
      return D3DERR_VALIDCALL;
     
      if(Returned_Result == D3D_OK)
      {
        Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;
     
        *(PDWORD)&Reset_Pointer                = (DWORD)Direct3D_VMTable[14];
        *(PDWORD)&EndScene_Pointer             = (DWORD)Direct3D_VMTable[35];
        *(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[71];
     
        *(PDWORD)&Direct3D_VMTable[14] = (DWORD)End_Detour;
        *(PDWORD)&Direct3D_VMTable[35] = (DWORD)EndScene_Detour;
        *(PDWORD)&Direct3D_VMTable[71] = (DWORD)DrawIndexedPrimitive_Detour;
      }
        
      return Returned_Result;
    }
     
    HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
    {
      return Reset_Pointer(Device_Interface, PresentationParameters);
    }
     
    HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE8 Device_Interface)
    {
      return EndScene_Pointer(Device_Interface);
    }
     
    HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRIMITIVETYPE Type, 
                                               UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
    {
      LPDIRECT3DVERTEXBUFFER8 Stream_Data;
      UINT Stride = 0;
     
      if(Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
      Stream_Data->Release();
      //code
      return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
    }bool wallhack;
    if(Stride == 400 && wallhack || Stride == 41 && wallhack)
    {
       Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    }if ((GetAsyncKeyState(VK_NUMPAD1)&1) == 1) //Numpad 9 F1
         wallhack = !wallhack;//Start Wallhack

    [/HIDE]
    Última edição por Guirax12; 19-11-2011 às 06:33 PM. Razão: Remoção do Aplicativo Hide
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  3. #2
    Aprendendo a ser feliz. Avatar de - [A]louka Membro Veterano
    Data de Ingresso
    09/04/11
    Posts
    420
    Agradecimentos
    31
    Agradecido 313 Vezes

    Paste bin seria uma boa opção.
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  4. #3
    www.MuLeste.net Avatar de caos182 jr
    Data de Ingresso
    09/04/11
    Posts
    13
    Agradecimentos
    6
    Agradecido 0 Vezes

    Opá! Agora eu nunca mais vou ficar sem meu lindo wall
    Valeu por compartilhar mais uma vez pra nós!
    abraços.


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  5. #4
    Usuário Participativo Avatar de Ryuukoo jr
    Data de Ingresso
    01/05/11
    Posts
    32
    Agradecimentos
    11
    Agradecido 0 Vezes

    \O/ vlw .-.'
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  6. #5
    FILEKA
    Guest Avatar de FILEKA

    agradecer faz parte '-'
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  7. #6
    Usuário Aprendiz Avatar de MajorEsqueleto ban
    Data de Ingresso
    10/07/11
    Posts
    187
    Agradecimentos
    57
    Agradecido 182 Vezes

    Mas se eu fizer o xtrap não irá pegar?
    ou toda atualização tem que ser mudada alguma coisa no script?
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  8. #7
    Usuário Participativo Avatar de koyotefreak jr
    Data de Ingresso
    17/04/11
    Posts
    4
    Agradecimentos
    8
    Agradecido 0 Vezes

    hmmmm não manjo nda disso... tem como rolar um tuto? ou alguma dll baseado neste script q não esteja patched? um tutorial seria cool... pq dai resolveríamos cada um seu problema


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